Hi
I'm looking into making a procedural road system.problem I've got is how to stitch the road to the terrain .deleting the polystyrene of the surrounding terrain I don't think will be a problem but has anyone managed to create a way of generating new polys to stitch the two surfaces together ( without using repeat nodes ) ?
Procedural road stitching
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Manticor
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Procedural road stitching
Post by Manticor » 25 Jul 2011, 19:46
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