I am sure that title is greatly misleading so here it is again. I need somehow to UV map geometry so every face of it occupies 0-1 range of UV space. It will lead to overlapping but that is something I need.
Option that does this in Modo is called Barycentric, if this can help to explain better what am trying to achieve.
Is this achievable in XSI?
Uv mapping per face
Plugins linking to this thread: (hide)
UV Mapping Per Face This script maps the whole UV(0,0)-(1,1) space to each polygon (works best with four-sided
polygons). Select a polygon mesh object, then run the script. A documentation sample
converted by Piotrek Marczak.
local backup: ooSetPerFaceUV.pys
local backup: ooSetPerFaceUV.pys
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origin
- Posts: 619
- Joined: 09 Jun 2009, 09:59
- Location: warsaw
Re: Uv mapping per face
try this script
(translation of doc's vbscript to python)
http://dl.dropbox.com/u/8079325/ooSetPerFaceUV.pys
(translation of doc's vbscript to python)
http://dl.dropbox.com/u/8079325/ooSetPerFaceUV.pys
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SreckoM
- Posts: 187
- Joined: 24 Jul 2010, 22:18
- Skype: srecko.micic
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origin
- Posts: 619
- Joined: 09 Jun 2009, 09:59
- Location: warsaw
Re: Uv mapping per face
Ive updated the script because CurrentUVs sometimes failed
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iamVFX
- Posts: 697
- Joined: 24 Sep 2010, 16:28
Re: Uv mapping per face
꞉D#tuple to list - wtf...
Great script, thanks!