Hi guys ..
i have a problem in softimage 2012 SP1 x64 , can anyone confirm it .
the repro step :
1- create a new scene
2- create a grid
3- apply a basic emission from the grid
4- apply any instance geometry to the particles via use instance geometry
drag a render region it's ok
5- enable the motion blur from the pass option .
drag a render region soft will crash immediately , i tried that a dozen time and get crash every time .
Ice Instance and motion blur = mr crash ?
-
eternal art
- Posts: 93
- Joined: 08 Jun 2009, 20:48
- Location: UAE - Abu Dhabi
Ice Instance and motion blur = mr crash ?
3D Supervisor - Production House .
-
Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Re: Ice Instance and motion blur = mr crash ?
Softimage 2012 sp1
i have no problem at all, doing the exact procedure you described above, used both "Set Instance Geometry" and "instance shape"
no problem.
i have no problem at all, doing the exact procedure you described above, used both "Set Instance Geometry" and "instance shape"
no problem.
-
Chris_TC
- Posts: 411
- Joined: 22 Mar 2010, 16:43
Re: Ice Instance and motion blur = mr crash ?
Hi there,
I followed your steps and did not get a crash. I also set the region options to use the pass options and still didn't get a crash. The motion blur renders fine. Have you tried with different instance geometry? Maybe yours is corrupted.
I followed your steps and did not get a crash. I also set the region options to use the pass options and still didn't get a crash. The motion blur renders fine. Have you tried with different instance geometry? Maybe yours is corrupted.
-
xsisupport
- Posts: 713
- Joined: 09 Jun 2009, 09:02
- Location: Montreal Canada
Re: Ice Instance and motion blur = mr crash ?
No repro for me.
-
eternal art
- Posts: 93
- Joined: 08 Jun 2009, 20:48
- Location: UAE - Abu Dhabi
Re: Ice Instance and motion blur = mr crash ?
thank you guys .
It's strange , i will try tomorrow in another machine .
It's strange , i will try tomorrow in another machine .
3D Supervisor - Production House .