I need to morph one object into another. Both have the same point order and amounts of points. So I thought it would be easy to get the point positions from one and transfer them to the other. But it seems that pluging in the get point positions of object A into the set point positions of object B doesn't work. So I set an array with the point positions but when I try to set them on object B I run into the problem of object/point context.
How would I solve this?
Is it possible to transfer a weight map the same way like transfering the point positions?
With shape keys it might be easier to set it up in ICE, but as I need to blend several morphs just having the objects seperate would be more simple.
In the end I would like to have 4 objects. One on which I can paint the weights for the morph, one object that gets morphed and one or two object which serve as morph targets.
I need the neutral weight paint object which doesn't deform, as painting weights on the deformed object will be impossible as it's so "crumpled" and I won't get into certain areas with the brush.
Cheers
Pancho!
ICE morphing
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Pooby
- Posts: 501
- Joined: 27 Aug 2010, 20:25
Re: ICE morphing
Switch context will allow the attributes of one object to be transferred to an identical one.
see here
http://vimeo.com/24607536
see here
http://vimeo.com/24607536
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Pancho
- Posts: 659
- Joined: 19 Sep 2010, 09:28
Re: ICE morphing
Thanks so much!!!
5min from problem to finished interactive blending/modeling ICE tree.
5min from problem to finished interactive blending/modeling ICE tree.
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Pancho
- Posts: 659
- Joined: 19 Sep 2010, 09:28
Re: ICE morphing
Just one thing. Is it possible to paint weights in one view, while another view shows the model at the same time in shaded view?
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Pancho
- Posts: 659
- Joined: 19 Sep 2010, 09:28
Re: ICE morphing
Just in case somebody can't figure it out.
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Pancho
- Posts: 659
- Joined: 19 Sep 2010, 09:28
Re: ICE morphing
Simple, but for what I needed to do (interactively blend several meshes) it was top notch.
Each day in SI and Modo I forget LW more and more. If Modo will go nodal in its texturing, then I'll be fine (for now).
Each day in SI and Modo I forget LW more and more. If Modo will go nodal in its texturing, then I'll be fine (for now).