I don't get any results which work in a way I'd expect them to work. Is this "feature" broken? I just wanted to come up with a small test. Cylinder deforms high res cylinder, but the high res points are just popping in the wrong direction. Do I miss something?
One ICE tree in the modeling section, one above. That should do, or?
Cheers
Pancho
Hull deformation
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Pancho
- Posts: 659
- Joined: 19 Sep 2010, 09:28
Hull deformation
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grahamef
- Posts: 281
- Joined: 23 Jun 2009, 19:01
Re: Hull deformation
You need to use two versions of the low-res geo: one to define the "rest" shape, and one that you manipulate.
http://download.autodesk.com/global/doc ... d28e297337
http://download.autodesk.com/global/doc ... d28e297337
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Pancho
- Posts: 659
- Joined: 19 Sep 2010, 09:28
Re: Hull deformation
Probably I should go back to school and refresh my English. Then I might be able to read properly.
Thanks very much!!!
Thanks very much!!!