Hi chaps,
I was wondering how I would go about setting up an ik/fk snapping tool - I have a 3 bone arm, blending works fine, but matching ik to fk and vice versa would require a script normally - can it be done just with ice kinematics? DO I have to set up custom attributes somehow?
Any tips gratefully received!
ice ik/fk snapping
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mattmos
- Posts: 445
- Joined: 02 Dec 2009, 15:59
Re: ice ik/fk snapping
OK I've got a test case working using Static Kinestate properties and activated via a boolean. I was wondering if it was possible to set the boolean to deactivate after use yet leave the arm in place?
Is it possible to add then delete a constraint in ice?
Is it possible to add then delete a constraint in ice?