http://vimeo.com/user4895541/videos
I took his idea of an "ICE camera" and attempted to make it path trace. Rays are shot out of the camera grid, bounce around in the scene, return a color value and write it to a color at vertex map. Right now I can control:
- Camera resolution (512x288 in the example image)
- Camera field of view
- Trace depth (2 in the example image)
- Samples per pixel (512 in the example image)
- Diffuse color or texture map is assigned to objects via an ICE set data compound
- Emission color (for area lights) is assigned to objects via an ICE set data compound
Since I'm quite clueless about renderers, I have no idea whether the result is even correct. I may easily have messed up the math somewhere. But it looks kind of right. Oh, and don't get confused by the render time. Mental ray renders it quickly once the color at vertex map is calculated. But calculating that map takes a long time. It's path tracing after all (I think), not magic.
