Issues concerning rigging & Face Robot...
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spurv
- Posts: 92
- Joined: 08 Jun 2009, 19:28
- Skype: patodigital
- Location: Portugal
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by spurv » 20 May 2011, 14:54
Hi guys, im having a problem here, I hope someone can help me.
I modeled a character based on MAX2XSI rig, and i want to use that rig to tranfer the weights to my character with GATOR but im having some kind of problem, try to follow the image.

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Helli
- Posts: 211
- Joined: 04 Jun 2009, 09:21
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by Helli » 20 May 2011, 15:40
What about those controllers/deformers in the 4th image ?
Looks like they are not in there neutral pose ?
You can also try to set the reference pose under the envelope menu. This might help too.
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spurv
- Posts: 92
- Joined: 08 Jun 2009, 19:28
- Skype: patodigital
- Location: Portugal
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by spurv » 20 May 2011, 16:04
Can I send you my scene? I'm getting crazy with this. Im not a rigger you know...

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spurv
- Posts: 92
- Joined: 08 Jun 2009, 19:28
- Skype: patodigital
- Location: Portugal
Post
by spurv » 20 May 2011, 18:30
Well... I used Gear to create a new rigg.... tks anyway...
But now.....Im having another problem.... I noticed that my geometry was not symmetric so I deleted 1 side them I Symmetrized and Merged, then I used gator to transfer my uvs from the old mesh (the none symmetric mesh) and this is what I get

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kitesflyer
- Posts: 23
- Joined: 18 Apr 2011, 16:29
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by kitesflyer » 26 Jul 2011, 17:53
Hi-
this thing happens most of the times under the circumstances you are transferring the UV through gator. As far as I know gator is good at transferring weights.I saw the other image above did the same thing happen with the other hand too??
sid
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EricTRocks
- Moderator
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- Joined: 25 Nov 2009, 00:41
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by EricTRocks » 26 Jul 2011, 19:08
spurv wrote:Hi guys, im having a problem here, I hope someone can help me.
I modeled a character based on MAX2XSI rig, and i want to use that rig to tranfer the weights to my character with GATOR but im having some kind of problem, try to follow the image.
The StaticKineState / rest pose for the deformers probably aren't set correctly for some reason.
1. Animate > Envelope > Select Deformers
2. Animate > Envelope > Set Reference Poses
See if that does it.