
Hi all,
here's a new toy. It works in the same way as 'corrective shape', but instead of modeling the shape key, it's completely procedural. It applies a bunch od deformations along bones, before envelope operator. This one is a 'recipe', nothing generic. A bit of shearing, scaling, there is some basic bulge and 'clamp' to avoid interpenetration. To make it faster, there is no any 'expensive' feature inside.
It likes the 'absolute' envelope assignment to rotations, everything bellow the elbow should 100% rotate with forearm bone, everything above, 100% with bicep bone. It's designed for standard SI 2d chain (X is direction, Z is axis of rotation).
I'd believe it's possible to use this setup on any 2d joint. Important parameters are 'bounding box' ones, called, X MinMax, Y Min max.. - in coordinates of reference pose for 'forearm' bone. Area of deformation is scaled and limited by these values.
Hope someone will find it usable
Here it is