Glow material with Irradiance particles

Discussions about rendering in SOFTIMAGE©
SreckoM
Posts: 187
Joined: 24 Jul 2010, 22:18
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Glow material with Irradiance particles

Post by SreckoM » 02 May 2011, 19:53

Is it possible to make object glowing using IP instead of FG?
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Mathaeus
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Location: Zagreb, Croatia

Re: Glow material with Irradiance particles

Post by Mathaeus » 02 May 2011, 21:06

I think they behave like photons, so this probably isn't possible. Maybe I'm wrong...

Saturn
Posts: 38
Joined: 11 Apr 2011, 10:27

Re: Glow material with Irradiance particles

Post by Saturn » 04 May 2011, 11:16

what do you mean by glowing ?
Using an object to illuminate his surrounding like setting a constant white shader with FG ?

In this case it will not work with IP.
But you can use a geometry area light since 2011. That would be anyway more precise and flicker free.

SreckoM
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Joined: 24 Jul 2010, 22:18
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Re: Glow material with Irradiance particles

Post by SreckoM » 04 May 2011, 13:14

Using an object to illuminate his surrounding like setting a constant white shader with FG ?
Exactly, but I do not need it as main light, more as 'decoration'.
I know about object area lights, but I can not get that nice glow around object with area lights. Or at least I didn't try enough...

In this scene I am not concerned about flicker, but anyway good to know, thanks.
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Falam

Re: Glow material with Irradiance particles

Post by Falam » 05 Nov 2012, 18:09

SreckoM wrote:
Using an object to illuminate his surrounding like setting a constant white shader with FG ?
Exactly, but I do not need it as main light, more as 'decoration'.
I know about object area lights, but I can not get that nice glow around object with area lights. Or at least I didn't try enough...

In this scene I am not concerned about flicker, but anyway good to know, thanks.
When you are using FG with a constant material on a object for the light source, the thing I don't like is I can't apply a bump to a constant shader.