
now the problem is that when i raise up the effector it gonna happen this:

instead i need that the branch raise up straight like this:

now, the straight versione is made with some custom parameters connected to the rotation of the pieces; but this way only let me raise up and down the branch, then if i want move forward and backward the thing is gonna be much harder.... so if you have some suggestion to set up with a rig i suppose then is much easier to animate ^^