Spark Shader
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Diurno
- Posts: 242
- Joined: 10 Jun 2009, 07:50
Spark Shader
Hi guys, i was wondering if anyone know a good setting to render some sparks come out from a cable....
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Deracus
- Posts: 75
- Joined: 05 Jun 2009, 08:24
- Location: Leipzig, Germany
Re: Spark Shader
Not really experienced in this field...but i tell you, what i have heared and read about this:
Render a very rough particle pass and do the rest in post...the results are so much easier to tweak when doing it in post-pro. So...just form some "spark"particles and let them do what you want in an extra pass. Afterwards you can tweak them using glow-effects, motionblur and whatever in your favourite compo-program...
That´s what i have picked up so far...but as i said...never tried it...
Render a very rough particle pass and do the rest in post...the results are so much easier to tweak when doing it in post-pro. So...just form some "spark"particles and let them do what you want in an extra pass. Afterwards you can tweak them using glow-effects, motionblur and whatever in your favourite compo-program...
That´s what i have picked up so far...but as i said...never tried it...
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Hirazi Blue
- Administrator
- Posts: 5113
- Joined: 04 Jun 2009, 10:15
Re: Spark Shader
You could, however, also try the so-called "legacy particle system" (while it's still around ;) ), which sports a "Particle (Sparks)"-shader you can still find under the "Unsupported Shaders"-category in the "Shader Reference"...
Stay safe, sane & healthy!
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Diurno
- Posts: 242
- Joined: 10 Jun 2009, 07:50
Re: Spark Shader
hirazi, i've tried it, but it doesn't work....maybe i made something wrong...
i think i choose the "pass" solution, it seems much confortable ^^
i think i choose the "pass" solution, it seems much confortable ^^