Snapping

Discussions regarding modelling with SOFTIMAGE©
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Nizar
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Joined: 30 May 2010, 20:54

Snapping

Post by Nizar » 23 Mar 2011, 20:35

Hi, I need to snapping a surface on another, like this Modo video tutorial (go at 2:54):
http://www.youtube.com/watch?v=lZkEtFR0N7E
is possible doing something similar in XSI?

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Maximus
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Joined: 09 Jun 2009, 13:45

Re: Snapping

Post by Maximus » 23 Mar 2011, 21:00

dont think Softimage has anything like that

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rray
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Re: Snapping

Post by rray » 23 Mar 2011, 21:29

Not that direct interactive tool but there's a more general approach in Softimage with the (IMHO unfortunate) name of "shrinkwrap". Begin more general it requires more effort to set up than does the Modo counterpart.

Shrinkwrap is basically a raycasting deformer. For each deformed point you can specify a direction like the point normal, an axis or any other direction that the raycast then follows for each point.

In the case where other geometry is hit, you can use a slider to linearly interpolate between the original point positions, and the intersection point position with the other geometry.
softimage resources section updated Sep 26th 2026

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rray
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Re: Snapping

Post by rray » 23 Mar 2011, 21:35

Steps to reproduce the first example in the video:

* create a large sphere
* create a smaller disc, move it somewhere outside the sphere like in the video
* select the inner and outer edges of the disc, duplicate the edges
* pick deform->shrinkwrap then pick the sphere as the target object.
* for the direction, check bidirectional, parallel to axes then
* for the axis reference, use "deformed object, along Y"

Note the nice thing to the more general approach: You can still move the disc and the snapping positions are updated.

Not sure though if the 2:45 example is exaclty reproductible, the raycasting shoots all the way through, see image
eleph.jpg
Would be nice if shrinkwrap had an option "use last instead of first intersection with geometry" for that case.
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softimage resources section updated Sep 26th 2026

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Nizar
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Re: Snapping

Post by Nizar » 23 Mar 2011, 22:53

This is the first time I found a Modo modelling tool better (more rapid and intuitive) then XSI counterpart... :-s
In my specific case: I did logo (a jumping wolf), a flat polygons mesh and I want snap it onto a cylinder (so a concave mesh). One option is Move Component Tool, snapping active on surface and then click for every vertex in my flat mesh, but it is not so precise an my mesh turn out disorganized (the mesh is complex, many vertex).
I will try shrinwrap deformer, hope it work
Thanks for your time :)

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Nizar
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Joined: 30 May 2010, 20:54

Re: Snapping

Post by Nizar » 29 Mar 2011, 10:10

I found this ICE solution:
http://vimeo.com/14821651
seems work well

EDIT: forgot the URL tags... :)