Is it possible to set somewhere that when applying projection, U, V and W wrapping is checked by default?
I am always forgetting to do this ....
Wrapping U and V checked by default
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SreckoM
- Posts: 187
- Joined: 24 Jul 2010, 22:18
- Skype: srecko.micic
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SreckoM
- Posts: 187
- Joined: 24 Jul 2010, 22:18
- Skype: srecko.micic
Re: Wrapping U and V checked by default
Is it possible, at least, somehow to select all texture projections (operators) in scene. Using scripting or any other way?
[EDIT] I figure it out, using Scene search helps a lot!
[EDIT] I figure it out, using Scene search helps a lot!
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myara
- Posts: 406
- Joined: 28 Sep 2011, 08:33
Re: Wrapping U and V checked by default
A little late but, just in case a Toggle UV Wrap script:
Code: Select all
var FindText = FindObjects("","{C27897E0-1B97-11D4-AE61-00A0C96E63E1}")
if(FindText.count>0){
var value = (FindText(0).wrap_u.value==1) ? 0 : 1;
var logValue = (value==1) ? "ON" : "OFF";
for ( var i=0, a = FindText.Count; i<a ; i++ ) {
FindText(i).wrap_u.value = value
FindText(i).wrap_v.value = value
}
LogMessage ("UV Wrap "+logValue)
}M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)