I was playing around with 3Delight, and I managed to make a few shaders that I thought might prove useful. One is glossy reflection and the other is glossy refraction. Here's an example scene showing the results:

You can download them and watch the how-to video from this page:
http://shaderop.com/2011/03/glossy-refl ... softimage/
I've also included a utility node called "Bake_Pass_Switch," which allows an object to use one material for the baking pass and another for the normal rendering pass.
I hope someone will find a use for these