Hope can you understood:
A friend of mine request me an help for an architectural modelling. He use modo for his works. One nice tool in modo is Bevel. It is different from SI Bevel, it is a combination of our bevel and our inset polygons tools.
Ok, my issue is about Inset polygons tool: Modo Bevel extrude polygons long his normal, instead Inset polygons tool extrude regards global coordinate. If I have a regular polygons mesh (like a square), I can extrude my polygons, then use scale tool on LOCAL coordinate, but if the polygons are, i. e., in a irregular room (with an "L" shape), this trick don't work properly.
Any idea about?
Extruding different faces long his normal
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Nizar
- Posts: 725
- Joined: 30 May 2010, 20:54
Re: Extruding different faces long his normal
Ok, I find the right tool for this work
Push tool.
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Re: Extruding different faces long his normal
can use this
http://www.xsibase.com/forum/index.php? ... 78;start=0
be sure to Freeze all transformation before you use it, if you getting weird results.
http://www.xsibase.com/forum/index.php? ... 78;start=0
be sure to Freeze all transformation before you use it, if you getting weird results.
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Nizar
- Posts: 725
- Joined: 30 May 2010, 20:54
Re: Extruding different faces long his normal
What is the difference between this and Push tool?
(fa un po' strano dover parlare con un altro italiano in iglese, ma visto che il forum è inglese...
(fa un po' strano dover parlare con un altro italiano in iglese, ma visto che il forum è inglese...
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gaboraa
- Posts: 317
- Joined: 16 Apr 2010, 21:14
Re: Extruding different faces long his normal
Sometimes Push does not work but Move Normals always works for me.