(The successor of, you guessed it, emFluid3)
You can watch it on Vimeo
Quick browsing helpif everything goes as planned the release date will be mid-January 2011
Quick browsing helpif everything goes as planned the release date will be mid-January 2011
That might be true if ICE were only about fluid sims. I use fluid sims with ICE too, but probably less that 5% of my work. Besides volumetric stuff, what else have you had trouble with getting a nice end result?Rez007 wrote:Not to derail the thred any further, but it is true...Autodesk touts ICE as the best feature, but who in the world is going to switch over to using it, if you can't get a nice looking end result.
I don't necessarily see that as Autodesk's job. Unless they implement some kind of extremely generic voxel primitive that any voxel based tool could plug into (that would be very nice, but more involved that a simple shader as is suggested). The voxel simulation and the shader are pretty closely linked, so that's why they are usually developed together e.g. Maya fluids, FumeFx, etc. - I wouldn't expect that from Autodesk. However, there's not much stopping a shader TD from writing a volume shader for emFluid right now - it works.In my opinion, this hurts people like Eric, here who is making something really awesome! Keep up the great work Eric, and hopefully AD realizes this long overdue issue and picks up the slack.
The only one who can top fumefx quality is DPIT for cinema 4D in my opinion, that plug in is brilliant.origin wrote:Rez is right
now anybody know why there are no alternatives to fumefx
is this stuff hard to code/no papers available?
maya shader looks like little brother to fume, houdini results on vimeo looks blurred/no detail, big houses probably have own solutions for fire&smoke, phoenixfd lacks detail (grid method?)
Why nobody came up with solution close to fumefx
I'm talking about final look and easy of usage