ICE Lagoa, Kratos, Shatter -

Discussions about SOFTIMAGEs© Interactive Creative Environment©
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Maximus
Posts: 1121
Joined: 09 Jun 2009, 13:45

ICE Lagoa, Kratos, Shatter -

Post by Maximus » 28 Dec 2010, 10:16

Hello guys,
i'm tryin to learn a bit of tools those days, specially Studionest fantastic toolset and lagoa.
I'm having some issue into creating a basic effect with instances.
Speaking easy, i have a cube wich i want to fracture in pieces, then i want those pieces to collide with a ground or an incomin bullet.

I cant understand whats the correct way to do this, starting with lagoa, i saw it has "Throw breakable object" wich is really cool and perform great, the only problem is i dont understand how to input my fractured cube into particles, because everytime i run the sims i just see a bunch of cubes breaking, or capsule, or whatever i put into the simulation node.
So here is the first question, how can you use a custom geometry to be simulated as particles instead of those default ones?
And what is the correct method?

Because i tried and i dont get an array of fractured objects as instances, i just get 1 single object duplicated many times.
My workflow was this: shatter the cube into pieces with Kratos (or Michele Sandron shatter)
Now i have 15 pieces separated geometry, group them -> plug them as instances into Lagoa simulation node.
The result is completely wrong.

I'm looking for some basic tutorial on how to break stuff wich Softimage but it kinda seems a pain, can anyone point me out a tutorial to follow? I cant really understand how to custom my fracture effect beside than having default cubes.

Thanks a lot

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origin
Posts: 619
Joined: 09 Jun 2009, 09:59
Location: warsaw

Re: ICE Lagoa, Kratos, Shatter -

Post by origin » 28 Dec 2010, 21:51

Kratos & SI RBD or Kratos & Momentum or manual cutting & any rbd sim engine.

Lagoa is for diffrent tasks. Check Helges videos on vimeo, I think there are some tutorials about getting started with kratos and momentum