I'm trying to parent a particle cloud to a null in an animated hierarchy to do 'local space' particle emission. Meaning I want the particles to be offset by the hierarchy's transforms. When I try to do this though, instead of being emit near my hierarchy, the particles end up getting offset really far off in the scene.. and I can't figure out how to avoid this..
Here's an example scene I've created to demonstrate the problem.
Would appreciate anyone's help with this! thanks
Lucas
Local space particle emission?
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dafluke
- Posts: 4
- Joined: 21 Oct 2010, 04:21
Local space particle emission?
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dafluke
- Posts: 4
- Joined: 21 Oct 2010, 04:21
Re: Local space particle emission?
I should add that this problem doesn't seem to occur when I use emit from volume, but it does when I use emit from null.
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Tekano
- Posts: 488
- Joined: 09 Jun 2009, 12:49
- Location: London, UK
Re: Local space particle emission?
Hi,
can you not cache the sim with the emitter not moving and then move the cached sim around with the null?
can you not cache the sim with the emitter not moving and then move the cached sim around with the null?
Gossip is what no one claims to like, but everybody enjoys.
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GBOT
Re: Local space particle emission?
Try to multiply point position of cloud by Kine.global of parent (multiply vector by matrix node) and dont forget to unparent cloud in scene hierarchy