Local space particle emission?

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dafluke
Posts: 4
Joined: 21 Oct 2010, 04:21

Local space particle emission?

Post by dafluke » 09 Dec 2010, 19:33

I'm trying to parent a particle cloud to a null in an animated hierarchy to do 'local space' particle emission. Meaning I want the particles to be offset by the hierarchy's transforms. When I try to do this though, instead of being emit near my hierarchy, the particles end up getting offset really far off in the scene.. and I can't figure out how to avoid this..

Here's an example scene I've created to demonstrate the problem.

Would appreciate anyone's help with this! thanks

Lucas
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dafluke
Posts: 4
Joined: 21 Oct 2010, 04:21

Re: Local space particle emission?

Post by dafluke » 09 Dec 2010, 20:28

I should add that this problem doesn't seem to occur when I use emit from volume, but it does when I use emit from null.

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Tekano
Posts: 488
Joined: 09 Jun 2009, 12:49
Location: London, UK

Re: Local space particle emission?

Post by Tekano » 10 Dec 2010, 11:06

Hi,

can you not cache the sim with the emitter not moving and then move the cached sim around with the null?
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GBOT

Re: Local space particle emission?

Post by GBOT » 10 Dec 2010, 12:23

Try to multiply point position of cloud by Kine.global of parent (multiply vector by matrix node) and dont forget to unparent cloud in scene hierarchy