Dandelion render.!

Discussions about rendering in SOFTIMAGE©
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farhaad_yousefi
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Dandelion render.!

Post by farhaad_yousefi » 01 Dec 2010, 16:25

hi
.. not sure if i should put my post here or in any hair covering section but anyway:
I'm trying to make a 3d Dandelion but i need realistic look .how can i add any more to the 3d structure ?1 ,shall i add some dust particle to it.!?
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ActionArt
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Re: Dandelion render.!

Post by ActionArt » 01 Dec 2010, 20:00

I would think you'd need to model one "hair/seed" and use instance hair to replace the hair with the modeled seeds to make it look right. Just a thought. You'd need to take a close look at one, they're kind of like little parachutes.

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farhaad_yousefi
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Re: Dandelion render.!

Post by farhaad_yousefi » 05 Dec 2010, 09:08

ActionArt wrote:I would think you'd need to model one "hair/seed" and use instance hair to replace the hair with the modeled seeds to make it look right. Just a thought. You'd need to take a close look at one, they're kind of like little parachutes.
that would be a way to do it.!
you mean ;i have a model that changes over time in object(hair instance) and particle(dust on hair) .?! :-?