hi
.. not sure if i should put my post here or in any hair covering section but anyway:
I'm trying to make a 3d Dandelion but i need realistic look .how can i add any more to the 3d structure ?1 ,shall i add some dust particle to it.!?
Dandelion render.!
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farhaad_yousefi
- Posts: 178
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Dandelion render.!
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ActionArt
- Posts: 853
- Joined: 25 Nov 2010, 17:23
- Location: Canada
Re: Dandelion render.!
I would think you'd need to model one "hair/seed" and use instance hair to replace the hair with the modeled seeds to make it look right. Just a thought. You'd need to take a close look at one, they're kind of like little parachutes.
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farhaad_yousefi
- Posts: 178
- Joined: 08 Jun 2009, 20:45
- Yahoo Messenger: farhaad_yousefi@yahoo.com
- Location: tehran-iran
Re: Dandelion render.!
that would be a way to do it.!ActionArt wrote:I would think you'd need to model one "hair/seed" and use instance hair to replace the hair with the modeled seeds to make it look right. Just a thought. You'd need to take a close look at one, they're kind of like little parachutes.
you mean ;i have a model that changes over time in object(hair instance) and particle(dust on hair) .?!