FXTree Tracking to null

fabricio.chamon
Posts: 94
Joined: 09 Jun 2009, 21:47

FXTree Tracking to null

Post by fabricio.chamon » 20 Nov 2010, 21:49



The compound internally builds a camera frustum and translates fxtree tracking data to 3d data.
Two things you should know before using:

- be sure to align camera and interest Y position before applying the compound. (that's because frustum rotation is not being calculated yet)
- change the image resolution inside the compound to fit your dimensions. (didn't find a way of retrieving image resolution right inside the ice tree)

...being using this one a lot in shots involving simple 2d tracking (no rotation, or hand keyed rotations) for object replacements, prop attachments, etc..

compound will be stored under Tools > Tracking.
enjoy!
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Alen
Posts: 46
Joined: 09 Jun 2009, 14:28

Re: FXTree Tracking to null

Post by Alen » 27 Sep 2014, 10:57

This is great Fabricio, thanks a lot! Is there anyway of using all 4 trackers per node in Fxtree? Example: in one node there is 4 trackers, you track then make a nul (4 of them) and apply your compound and it consider all 4 trackers to all 4 nulls in scene.

Alen
Posts: 46
Joined: 09 Jun 2009, 14:28

Re: FXTree Tracking to null

Post by Alen » 27 Sep 2014, 16:27

Disregard previous post..i can make template so all is fine and kinky...thanks a lot once again.
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