Lagoa Tests thread

Discussions about SOFTIMAGEs© Interactive Creative Environment©
User avatar
rray
Moderator
Posts: 1810
Joined: 26 Sep 2009, 13:51
Location: Bonn, Germany

Lagoa Tests thread

Post by rray » 08 Nov 2010, 18:35

Hello everyone,

:-bd You're welcome to post your Lagoa Tests pictures or video clips in this thread! :-bd

(I believed it would be a good idea to collect them in one thread since little is posted right now)
softimage resources section updated Sep 26th 2026

User avatar
rray
Moderator
Posts: 1810
Joined: 26 Sep 2009, 13:51
Location: Bonn, Germany

Re: Lagoa Tests thread

Post by rray » 08 Nov 2010, 18:35

Hm let's start ... double click for full screen ...


Particles emitted from mesh surface, then from mesh volume into the same pc, using a different phase so advection compounds can be used to deform the mesh. Another ICE tree on the mesh to measure tension, which is written as a weightmap, then read in RenderTree to make stretched areas transparent.

-->Some artefacts where mesh tension returns to normal during the simulation, where mesh becomes "un-torn"




Just one of the default Lagoa Materials (Dirt pile I believe I used) . Rendered with MR (20 mins for one 720p) (with Motionblur). 400.000 particle, particle instancing.

-->Featuring some particles flipping, probably will have to increase elasic steps
softimage resources section updated Sep 26th 2026

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: Lagoa Tests thread

Post by Hirazi Blue » 08 Nov 2010, 18:49

Great initiative! \m/
Might be interesting to add some screenshots of the used ICE graphs as well
and generally some more "how I did this info",
where the situation warrants this... (for example your "tearing" solution?)
Stay safe, sane & healthy!