Skin Shader vs Physical Sky 2011.5

Discussions about rendering in SOFTIMAGE©
j3st3r
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Joined: 11 Jun 2009, 07:13

Skin Shader vs Physical Sky 2011.5

Post by j3st3r » 31 Oct 2010, 10:25

I've got a very annoying issue, I can't render skin shader with physical sky...the skin is constant black...anyone with this issue?

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Rork
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Re: Skin Shader vs Physical Sky 2011.5

Post by Rork » 31 Oct 2010, 11:22

Not sure here, but I can recall it has something to do with the check "scatter indirect illumination" in the advanced part of the mr fast skin shader configuration..
Haven't tested this though....


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j3st3r
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Joined: 11 Jun 2009, 07:13

Re: Skin Shader vs Physical Sky 2011.5

Post by j3st3r » 31 Oct 2010, 17:40

It's default ON and there's a directional light in the scene...

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Rez007
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Re: Skin Shader vs Physical Sky 2011.5

Post by Rez007 » 01 Nov 2010, 14:23

Hello,

You might want to report that if you haven't found a solution yet, as it might be something that is tied into the tone-mapper that gets setup when your Physical-Sky is enabled. Constant materials do the same thing while using Physical Sky with the current tone-mapping applied to the camera. I reported the Constant issue to AD and they logged it.

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Hirazi Blue
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Re: Skin Shader vs Physical Sky 2011.5

Post by Hirazi Blue » 01 Nov 2010, 20:39

In the case of the "Fast Skin (misss)" and the "SkinSSS Shader Compound" I've found the following to work (not sure if you can call it a "solution", it's probably more of a basis for a workaround):

Under "Advanced Settings > Miscellaneous" uncheck the check-box next to "Use Screen Compositing for Colors".
Stay safe, sane & healthy!

j3st3r
Posts: 121
Joined: 11 Jun 2009, 07:13

Re: Skin Shader vs Physical Sky 2011.5

Post by j3st3r » 02 Nov 2010, 08:14

Thanks, gonna check it!