Skin Shader vs Physical Sky 2011.5
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j3st3r
- Posts: 121
- Joined: 11 Jun 2009, 07:13
Skin Shader vs Physical Sky 2011.5
I've got a very annoying issue, I can't render skin shader with physical sky...the skin is constant black...anyone with this issue?
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Rork
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Re: Skin Shader vs Physical Sky 2011.5
Not sure here, but I can recall it has something to do with the check "scatter indirect illumination" in the advanced part of the mr fast skin shader configuration..
Haven't tested this though....
rob
Haven't tested this though....
rob
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j3st3r
- Posts: 121
- Joined: 11 Jun 2009, 07:13
Re: Skin Shader vs Physical Sky 2011.5
It's default ON and there's a directional light in the scene...
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Rez007
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Re: Skin Shader vs Physical Sky 2011.5
Hello,
You might want to report that if you haven't found a solution yet, as it might be something that is tied into the tone-mapper that gets setup when your Physical-Sky is enabled. Constant materials do the same thing while using Physical Sky with the current tone-mapping applied to the camera. I reported the Constant issue to AD and they logged it.
You might want to report that if you haven't found a solution yet, as it might be something that is tied into the tone-mapper that gets setup when your Physical-Sky is enabled. Constant materials do the same thing while using Physical Sky with the current tone-mapping applied to the camera. I reported the Constant issue to AD and they logged it.
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Hirazi Blue
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Re: Skin Shader vs Physical Sky 2011.5
In the case of the "Fast Skin (misss)" and the "SkinSSS Shader Compound" I've found the following to work (not sure if you can call it a "solution", it's probably more of a basis for a workaround):
Under "Advanced Settings > Miscellaneous" uncheck the check-box next to "Use Screen Compositing for Colors".
Under "Advanced Settings > Miscellaneous" uncheck the check-box next to "Use Screen Compositing for Colors".
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j3st3r
- Posts: 121
- Joined: 11 Jun 2009, 07:13
Re: Skin Shader vs Physical Sky 2011.5
Thanks, gonna check it!