Softimage2014?

General discussion about 3D DCC and other topics
luceric
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Re: Softimage2014?

Post by luceric » 20 Feb 2013, 13:11

Chooping quotes from two different posts. in the hopes of making a helpful reply
Hirazi Blue wrote:
McNistor wrote:Point is that only the big studios and Autodesk strategy have a say in what will Softiamge look like.
One reads this a lot: "big studios" using Softimage influencing the decisions made for the Softimage roadmap. What "big studios" are these
there are couple of threads on this message board about this.. the big Softimage studios are The Mills, Animal Logic, Capcomp, Konami, sega, square, local ones like Hybride, Shed, etc.. the biggest ones in Japan.
Hirazi Blue wrote: Crowd simulation, for instance, wouldn't seem high on anyone's priority list, as there are several tools a mixed pipeline could access to do just the same. But the "big studios" obviously disagree... ;)
Chinny's explanation for Crowds was that it would be something that the other apps do not have to add to the Suite. We did talk to Blur and Hybride who were about to build their own solution in ICE, but there certainly wasn't a groundswell of enthusiasm from studios for this. The "roadmap" for 2013 was two bullet points, "Crowds" and "Better Viewport" and everything else was opened
Hirazi Blue wrote:Not participating (for whatever reason!) in the beta shouldn't disqualify you from voicing an opinion in my book. And I seriously doubt beta testers have any significant direct impact on the larger roadmap anyway, as that would be fixed beforehand.
luckily, it doesn't work that way. The "roadmap" usually looks like a list of one of two big features, with a big undefined bucket for maintenance and anything that might come up or the dev team might want/need to do. I would say the majority of the work to be is very loosely planned. And it isn't planned far in advance, except there may be a project or two that take more than a year. It's usually between December and April that the team actually plans the release that will start development in May. "Crowds" was planned a couple of releases in advance, much to my chagrin, but I don't think there is a multi-year plan in place right now, Softimage is more in a roadmap-reboot mode.

Developement teams are just normal people and have very short memory and managers have no way to tell what's good or bad in 80,000 bug requests/suggestions, so you do what you can. But you generally don't have to work too hard with the old data, because usually some client is yelling at you for something. You will something read some guy say they logged an issue ten years ago like they're going to get a prize for the oldest bug logged. The facts are that the teams only really pay attention to what's being talked about recently. It's human nature. So you constantly need to engage the team and talk to them, especially now with the changing of the guards.

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Hirazi Blue
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Re: Softimage2014?

Post by Hirazi Blue » 20 Feb 2013, 13:26

@luceric - thanks for your thorough reply. One thing that however still isn't clear to me: you list the "big studios" (and I obviously have seen this list before), but how many would you say still use Softimage as their "main" application?
The fact that I called it a pipeline tool was in no way deprecating, BTW, just meant as a reminder many studios seem to use it not as their "main" tool, but as A tool for very specific purposes... And I would imagine that to be the case in most "big studios", but I might be mistaken...
I stand corrected on the existence of a larger roadmap, BTW, I got the impression there was one in the past and assumed something like that to still exist...
;)
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Re: Softimage2014?

Post by angus_davidson » 20 Feb 2013, 13:38

luceric wrote:So you constantly need to engage the team and talk to them, especially now with the changing of the guards.
To me this is the main issue. there needs to be a better way for us to engage the team and get our views heard. I know we get spoilt by a lot of the smaller developers that if you fire off a question, concern, bug etc you tend to get a very quick response, and in a lot of case these get addressed very quickly. While you have an understanding that not the case with massive companies in general, I really would like a lt more interaction with the team.

It could also mean that we as a community need to agree on a common voice. Wether that be a mailing list, a forum like this one, it should be a place where we can do our thing knowing that the posts are read , and when its appropriate responded to by members of the team. Right now our community is a bit fractured over various sites , lists etc.
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luceric
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Re: Softimage2014?

Post by luceric » 20 Feb 2013, 14:49

Hirazi Blue wrote:but how many would you say still use Softimage as their "main" application? The fact that I called it a pipeline tool was in no way deprecating, BTW, just meant as a reminder many studios seem to use it not as their "main" tool, but as A tool for very specific purposes... And I would imagine that to be the case in most "big studios", but I might be mistaken...
the bigger studios can have hundreds of people and different teams working on different projects. So you often have teams on Maya and teams on Soft in another production. I can't fact-check the specific of different studios, but a more medium place like Hybrid (part of Ubisoft now) have used Softimage exclusively for everything (modeling all the way to rendering) on many films/shows except perhaps the occasional shot that might need something Softimage doesn't do (one seat of realflow, Houdini, massive). They were rendering shots in mental ray, now I think Arnold has taken over. Of course there are many games made exclusively with Softimage as the content creator (modeling/texturing/animation). You can also go read the Metal Gear 4 customer story to see how much of Softimage Konami used: basically all of it.
Last edited by luceric on 20 Feb 2013, 15:10, edited 1 time in total.

luceric
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Re: Softimage2014?

Post by luceric » 20 Feb 2013, 15:08

angus_davidson wrote:To me this is the main issue. there needs to be a better way for us to engage the team and get our views heard. I know we get spoilt by a lot of the smaller developers that if you fire off a question, concern, bug etc you tend to get a very quick response, and in a lot of case these get addressed very quickly. While you have an understanding that not the case with massive companies in general, I really would like a lt more interaction with the team.
the Singapore Softimage developers actually answer questions when they can be helpful on the public mailing list (almost the whole team is subscribed), where there are about 1000 users subscribed, and there are a couple of hundred of users registered on the beta. I don't see much problem with channels to communicate. When we talk about this, it seems some people are too shy to post on the mailing list or ask to join the beta. In any case, if what you need makes sense, then I'm thinking someone else should also have the same idea and also talk about it.

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Re: Softimage2014?

Post by Bellsey » 20 Feb 2013, 15:35

angus_davidson wrote:
luceric wrote:So you constantly need to engage the team and talk to them, especially now with the changing of the guards.
To me this is the main issue. there needs to be a better way for us to engage the team and get our views heard. I know we get spoilt by a lot of the smaller developers that if you fire off a question, concern, bug etc you tend to get a very quick response, and in a lot of case these get addressed very quickly. While you have an understanding that not the case with massive companies in general, I really would like a lt more interaction with the team.

It could also mean that we as a community need to agree on a common voice. Wether that be a mailing list, a forum like this one, it should be a place where we can do our thing knowing that the posts are read , and when its appropriate responded to by members of the team. Right now our community is a bit fractured over various sites , lists etc.
For me the Feedback Community (aka Beta) is perhaps the best platform for this. The mailing list and forums like this are fine, but being public they can be restrictive.
If people are on the Feedback Community, then they need to engage more, especially with feeding back about features being shown tested. After all that is the whole point.

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Re: Softimage2014?

Post by EricTRocks » 20 Feb 2013, 15:41

luceric wrote:You will something read some guy say they logged an issue ten years ago like they're going to get a prize for the oldest bug logged. The facts are that the teams only really pay attention to what's being talked about recently. It's human nature. So you constantly need to engage the team and talk to them, especially now with the changing of the guards.
I think it is more likely that they are annoyed that they have logged it EACH beta for the whole 10 years and nothing has come of it. These types of things are what most people are getting fed up with (myself included). We log stuff that we hit every day and each new release it isn't fixed even though as a person who takes time out of their life to participate in the beta and logs the bugs, their voice isn't heard. You see the same bugs being reported by the same person as well as many others year after year and it doesn't get any attention. It feels like a crap shoot on what bugs get fixed and what don't. Hopefully in the future the devs will be paying attention to the stuff that keeps getting logged. Will make many of us happy.
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Re: Softimage2014?

Post by EricTRocks » 20 Feb 2013, 15:45

Animal Logic uses Maya and Softimage but Softimage is the main package. Maya for their TVC projects. I guess Fuel VFX is really the only one going to be using it now, recently bought by Animal.

The Mill NYC uses both Softimage and Maya. Depending on the resources available and the needs of the project. Same with Psyop.
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Re: Softimage2014?

Post by luceric » 20 Feb 2013, 16:13

EricTRocks wrote:I think it is more likely that they are annoyed that they have logged it EACH beta for the whole 10 years and nothing has come of it. These types of things are what most people are getting fed up with (myself included).
you're more likely to remember the stuff that doesn't get fixed than the stuff that does. From the stats I'm seeing, you've done pretty well. :P

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Re: Softimage2014?

Post by EricTRocks » 20 Feb 2013, 16:33

Yes there have been a bunch that I've logged that have gotten fixed but also some that haven't.
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Re: Softimage2014?

Post by EricTRocks » 20 Feb 2013, 22:38

One great example is that when you right click on an addon in the plug-in manager and accidentally select "Delete Addon" it deletes immediately without a confirmation.
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Re: Softimage2014?

Post by angus_davidson » 21 Feb 2013, 06:38

Are the beta invites open to all to apply or is it invite only ? Anyone know ?
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Re: Softimage2014?

Post by ace63 » 21 Feb 2013, 10:53

I've been trying to get into the beta for years now without success...

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talent103
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Re: Softimage2014?

Post by talent103 » 21 Feb 2013, 14:44

I have been on subscription since 2008 and have yet to be let into the beta club.

luceric
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Re: Softimage2014?

Post by luceric » 21 Feb 2013, 16:02

how to sign up for the beta has been all over the community a few month ago.
you need to create an account on https://beta.autodesk.com
don't enter garbage info, you'll need to agree to an NDA, too

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Re: Softimage2014?

Post by talent103 » 21 Feb 2013, 16:26

I submitted that out a while ago and have heard nothing back. I just submitted again. I have nothing in my platforms.