bottleofram wrote:Bellsey, couple of questions:
Firstly, does this proposition (use maya/max as a main platform, softimage as an accessory) have decisive role in their respective developments? Meaning, will softimage continue to strongly emphasize areas that are sorely lacking in the other two?
Secondly, you say suits could easily be seen as 2 softimage packages with max or maya as accessories. Why arent we seeing an effort to make softimage user comfortable in those two then? I think i speak in the name of all softies who have been forced to work with either max or maya when i say i do not appreciate being both thrown into an environment i clearly do not have high opinion of, and having to adjust how i navigate in my preferred one just so i can have some consistency.
And finally, is the sum of softimage seats in large studios bigger than that of smaller to midsized ones combined? Its a very flimsy question, because, how do you decide where to draw a line between large and midsized, but i know you cannot talk of specific numbers so being accurate is not really an option here. The roughest possible guess would clear some things out. Mainly why are we always talking of converting people/studios, making them "see the light", when we all know users are very, VERY unlikely to do so after years of experience with the other package. Why take a fruitless road when so many new seats are being bought every year? Not to mention that from the business standpoint, it makes no sense to "convert", so lets drop that. I'd just like to know how is anyone who have taken an invested interest in softimage to feel assured knowing its userbase is being hindered and solely dependent on how many studios buy into this suits idea.
I fully expect to be accused of being too simplistic, but there's really nothing complicated about how ADSK seems to perceive this whole situation.
Ok, there's a lot there and I'm not sure I can really directly answer things. I certainly can't talk about future developments, roadmaps and numbers of installed seats.
In terms of this platform that Luceric has mentioned, there's many factors at play here. Yes, Maya has been mentioned, personally I prefer not to pin it down to a particular package though, as I think people start to get the wrong idea. Instead I see it as very much an 'Autodesk Platform'. Sure Maya might be at the heart of it and following what others have said it, you can see that it makes sense and its a logical choice, but all our offerings can play their part. We're not talking about just film and tv here, but also games and out middleware offerings as well. Like all the products, they all have their direction, which not only serves core customers needs but also other aspects such as Suites.
This might sound hard for some to believe, but Autodesk doesn't sit around dreaming of stuff up for the hell of it, alot of of what we do and the work undertaken is very much driven my technology trends and also what our customers want. Many of us internally have a good grasp of what people want, but we also validate alot with customers as well. Many are already using many of our products, so better collaboration, interop and standardisation become very important and frequently requested. From my perspective, I'm seeing more and more Maya/Max users wanting to look at and use Softimage more, mainly for ICE, but there's also Softimage users/studios also looking at using Maya/Max for certain aspects as well. This is where having an 'Autodesk platform' kinda makes sense, yes it allows more interop with Maya, but it also cuts both ways. It allows better interop with Max and Softimage as well, not to mention Motionbuilder and Mudbox as well.
In terms of Suites, there's always alot of work of ensuring people can easily navigate between the various apps. Even small things like interaction modes, keyboard mapping and yes, even the viewcube can make a big difference in people being able to navigate around a package and use it. In recent versions its got better, but I know there always room for improvement.