I agree on everything you said Bellsay. Now there is one simple thing that occurs and repeats itself over and over with Autodesk, and is really simple.
Why Mudbox is underrated? What part has Autodesk in this?
Because to me the thing is really simple, the performance of Autodesk softwares are simply horrible compared to competitors, and here is where the whole "underrated" thing starts.
When an user download a trial of mudbox and a trial of zbrush and with the same machine observe that with zbrush he/she can subdivide the model to 30mil poly and still sculpting/movin viewport/painting flawlessly, then try the same in mudbox and has terrific slowdowns, made impossible to work, its really quick where he/she goes with.
Its pointless now here to say "depends on what hardware you have" because with the same hardware the other software works. So its Autodesk fault to not improve and optimize softwares for everyone. How comes the other software works?
Also you have a wide range of sculpting brushes in zbrush while mudbox has like 10? Another annoying thing in mudbox is the scale of the model, if the model is small you simply cant sculpt on it, the whole brush strenght/size is completely off.
Same goes for normal sculpting/painting, if you increase your brush size a lot, it'll simply slow down everything.
Those are basic stuff that make people drift away, there is no excuse for those things not to work. Performance always been an autodesk problem and its not going to change.
I took a look at the maya directx 11 viewport in the area, that Monster textured with dof in viewport... then you see in the bottom right corner "1.5 fps" in the viewport.. i mean what?
I'm happy Weta used an Autodesk product instead of a Pixologic (well i dont really care that much to be honest) but that doesnt solve my problems. So might as well put couple of lines in the box product that says "This product only works for big giant studios, not suited for freelancers and average machines".
I admit i've been a little harsh but, it never surprised me why mudbox is underrated. Any forums i've read people complain about lack of 3d brushes, and performance. Since day 1. and Autodesk didnt do anything about it. So yeah not surprised.
This applies to 3d softwares too, Softimage in particular.
The whole suite thing was a big mistake, it is cool for larger studios, but its killer for small/frelancers. So again you might as well put those 2 lines when u ship Softimage or the creative suite "its not suited for freelancers/average studios".
In my opinion is depressing, because it takes so few for Autodesk to please both small and big, but they just dont care. We're here once again with "lets see what 2014 will bring" yeah.
Looking to other softwares and switching is not that easy for small studios and freelancers, especially because of the time/money you invested in it, so telling people "just switch software" wont work either.
Its a dead situation, no software is perfect, but overall Autodesk isnt doing a good job at all, its choking its userbase with pricing system, subscription and the damn Suite that forces you to learn and buy another software for a task you should be able to do with the current software you own.
Then one morning you wake up and you find out how Autodesk changes things like this:
http://forums.cgsociety.org/showthread. ... &t=1064055
This is Autodesk style.
But hey, untill people keep paying, we cant really complain right?
