He's busy working on it, iterative seems to be coming along very nicely..
click for image (From softimage.ru forums)
To go even higher in pieces count, could make sense probably to shatter only a shell of the original geometry and fill the rest with instances of a few precreated meshes.
No luck yet with Constantine's polyisland to cloud workflow... it didn't work probably because the mesh wasn't one piece before I shattered it. Trying Andy Moorer's Emit SRT matched instances for that.