Post
by wacom » 28 Jul 2010, 20:14
We could also look at it this way: Max and Maya are a hard sell on their own for some users who are not upgrading due to what ever reason, so they have to sweeten the deal with things like SI.
Plus...once many people taste SI they almost never go back, sans for a few plugin here or there, to use max as a render slave etc.
Still, yeah, everywhere you look SI isn't marketed as strongly as the other two. Heck...there are even little ads on the area site that seem like they SHOULD have si in them too...but it's not in the ad. Like for game creation?! I don't think it means the end of the world for SI, I just see it as a missed opportunity for si. However, maybe AD is afraid that once some places start using SI, they will can 90% of their other seats of Maya and Max. Still...how could that be bad when AFAIK we pay more for our licenses right?
That said, the app mainly grows by word of mouth and actual hands on testing alone AFAIK, which means in turn that most people using SI know whey it's strong and what they want to use it for. IMHO, that makes for a much more stable and loyal user base, and one I'd rather be a part of.
They could do with marketing SI a bit better though given that half of us act like we need to be handled with white gloves, not slapped with them. I mean, why can't there be a "Softimage + Max as a FUMEFX and back burner plugin" package? Probably because it would be all to telling...
Then again, maybe the bean counters at AD are like, heck SI sells without all that expensive bling around it...but we need that bling to move the other packages, so don't worry about SI and funnel the resources to that less stable and larger user base.
In the end I just don't care so long as SI is around, advancing, and kicking as the user base IS growing, and at a sustainable pace. I just want to see what is in the next release!
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