SItoA-7.2.5.0
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oldfield
- Posts: 9
- Joined: 27 Mar 2013, 09:42
Re: SItoA-7.2.5.0
Oh its been a lot time since last updade! Cant wait to see what features will be implemented in this release!
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xavier2001
- Posts: 9
- Joined: 06 Aug 2022, 10:13
Re: SItoA-7.2.5.0
Just curious if there is any update? Thanks!Jenus wrote: 31 Oct 2024, 01:36 I've continued to be super busy this autumn so i haven't had the time to make an update yet.
But I think I'll have time in November/December. Is there still interest in an update for SItoA?
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Jenus
- Posts: 58
- Joined: 15 Jul 2009, 16:19
- Location: Sweden
Re: SItoA-7.2.5.0
Yeah I'm pretty much finished with just updating to a new core. But not many SItoA specific new features though.
For example, since the much better OSL support in the Arnold core v7.3.2, there is now the possibility to convert many Softimage shaders from Arnold native to OSL, making them compatible with GPU as well. But I haven't had the time to do that just yet.
But I can release a version without all that asap.
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xavier2001
- Posts: 9
- Joined: 06 Aug 2022, 10:13
Re: SItoA-7.2.5.0
Great. Thank you!Jenus wrote: 28 Dec 2024, 22:15Yeah I'm pretty much finished with just updating to a new core. But not many SItoA specific new features though.
For example, since the much better OSL support in the Arnold core v7.3.2, there is now the possibility to convert many Softimage shaders from Arnold native to OSL, making them compatible with GPU as well. But I haven't had the time to do that just yet.
But I can release a version without all that asap.
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Jenus
- Posts: 58
- Joined: 15 Jul 2009, 16:19
- Location: Sweden
Re: SItoA-7.2.5.0
It released since last week if you hadn't noticedxavier2001 wrote: 09 Jan 2025, 03:39Great. Thank you!Jenus wrote: 28 Dec 2024, 22:15Yeah I'm pretty much finished with just updating to a new core. But not many SItoA specific new features though.
For example, since the much better OSL support in the Arnold core v7.3.2, there is now the possibility to convert many Softimage shaders from Arnold native to OSL, making them compatible with GPU as well. But I haven't had the time to do that just yet.
But I can release a version without all that asap.
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