That will need serious restructuring, imho. For now shape node represent various inputs and outputs, some of them actually does not belongs to shape itself like parent matrix and so. Usually there are additional nodes related to deformer, like set of deformed points, group IDs, so on. One deformer network is a sort beautifulNNois wrote: Do you guys think that's going to be pushed way further like deforming meshed etc like ice does ?
Anyway someone can build the deformation in Fabric in quite ICE style, entire Fabric network is one node in Node Editor.
But, why to deal with custom deformation, if you already can waste a time with more stupid stuff