Extension release for 3ds Max and Maya 2015.
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MauricioPC
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Re: Extension release for 3ds Max and Maya 2015.
Some more cool stuff ...
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rray
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Re: Extension release for 3ds Max and Maya 2015.
Some nice and true comments about Softimage in that last video by Warren Trezevant.
softimage resources section updated Sep 26th 2026
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luceric
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Re: Extension release for 3ds Max and Maya 2015.
To be pedantic, Maya is already an engine that could be loaded and used in other applications (maya in Library mode),BenR wrote:Yes, interesting how he says they plan to make the assets shareable with other applications. Is there going to be a "Maya Engine"?MauricioPC wrote:Funny how, in mine interpretation, he's talking a lot here about softimage compounds and how you can share it with others. The same way Houdini does with it's digital assets system. There's even a ICE print at the beginning!
but Marcus is talking about the Bifrost engine, which is a procedural, multithreaded engine that is independent of Maya and could execute in any other apps.
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MauricioPC
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Re: Extension release for 3ds Max and Maya 2015.
To be pedantic, Maya is already an engine that could be loaded and used in other applications (maya in Library mode),luceric wrote:Yes, interesting how he says they plan to make the assets shareable with other applications. Is there going to be a "Maya Engine"?
but Marcus is talking about the Bifrost engine, which is a procedural, multithreaded engine that is independent of Maya and could execute in any other apps.[/quote]
And on the animation presentation, Warren said they are working on multithreading Maya entirely. Now that is interesting. He said the number 1 request is performance.
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MauricioPC
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Re: Extension release for 3ds Max and Maya 2015.
Haven't watch it, starting now! Looks good tho.
-- EDIT --
Damn ... the DD presentation would be cool but they can't show it.
It us funny how one of the people viewing tried to push out the info on Houdini.
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MauricioPC
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Re: Extension release for 3ds Max and Maya 2015.
Interview of Bobo about the new Stoke 2.0. Quite crazy the options ...
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Bullit
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Re: Extension release for 3ds Max and Maya 2015.
Stoke is being designed to be like ICE
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MauricioPC
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Re: Extension release for 3ds Max and Maya 2015.
Bullit wrote:That Mudbox to Max texture doesn't work, the painted have darker edges in Max render.
Hey Bullit, just got a reply from Neil about that.
Neil Blevins (August 18, 2014, 1:02 am) Reply wrote: Yup, Max imported the texture with premultiplied alpha on, and mudbox had it off. It was a small error that can be easily fixed when loading the bitmap in max, but didn’t seem worth remaking the video to fix since it wasn’t central to the tutorial theme
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Bullit
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Re: Extension release for 3ds Max and Maya 2015.
Thanks Mauricio 
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MauricioPC
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Re: Extension release for 3ds Max and Maya 2015.
Artur Leao started a movement to make AD bring Qt to Max interface. That might be nice and help fix some sh*t in Max.
A guy made a previz of what he would like. Kind of Maya like, I know, but I like it. Better than what Max has right now.

A guy made a previz of what he would like. Kind of Maya like, I know, but I like it. Better than what Max has right now.

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csaez
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Re: Extension release for 3ds Max and Maya 2015.
[offtopic]
You can already use Qt natively through Python+PySide within 3dsmax 2015
[/offtopic]
You can already use Qt natively through Python+PySide within 3dsmax 2015
[/offtopic]
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Nox
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Re: Extension release for 3ds Max and Maya 2015.
That looks just horrible, reminds me year 2004 Linux apps. Qt UI will also make Max even more slower.Artur Leao started a movement to make AD bring Qt to Max interface. That might be nice and help fix some sh*t in Max.
So, be careful with your wishes :>
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luceric
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Re: Extension release for 3ds Max and Maya 2015.
I think the max ribbon and all recent UI is implemented in Qt. Autocad is now on the mac so they made cross platform ui component.
