Maths problem.. weighting points by proximity to tester

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Pooby
Posts: 501
Joined: 27 Aug 2010, 20:25

Re: Maths problem.. weighting points by proximity to tester

Post by Pooby » 18 Jul 2013, 23:15

Yes, thanks very much it works well. Very grateful for you taking the time to help.
l noticed the blending is nicer if you do what the calculate weights node does, and square the distances twice before inverting and normalising.

grahamef
Posts: 281
Joined: 23 Jun 2009, 19:01

Re: Maths problem.. weighting points by proximity to tester

Post by grahamef » 19 Jul 2013, 15:54

Yes, you can use any power you want (as long as it's positive), or even a different function for the falloff as Daniel mentioned.

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rray
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Posts: 1810
Joined: 26 Sep 2009, 13:51
Location: Bonn, Germany

Re: Maths problem.. weighting points by proximity to tester

Post by rray » 27 Jun 2014, 21:32

did someone find a good solution for interpolating a value on a 2D plane?

The solutions in this thread are all giving me either this kind of result:

Image

or something that's not smooth enough.

A solution like this (photoshop) would help, where there is no more influence of green "behind" the red dot

Image

of course for any number of dots
Cheers,
-rr
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