If you do and it works just as good, I would appreciate itgrahamef wrote:Someone -- I'm pretty sure it was Daniel Rind -- had a simpler (i.e. non-steep) parallax map shader that was a compound of standard nodes. I believe it was on xsibase but there may still be a copy of it folating around somewhere. In fact I might even have it somewhere among my files.Falam wrote:BenR wrote:Sorry, that shader is so old that I am not surprised that is not working.
Ben
Normal / Bump Replacement
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Falam
Re: Normal / Bump Replacement
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grahamef
- Posts: 281
- Joined: 23 Jun 2009, 19:01
Re: Normal / Bump Replacement
I edited my previous post -- it's attached there.Falam wrote: If you do and it works just as good, I would appreciate it![]()
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Falam
Re: Normal / Bump Replacement
Thanks, I'll give it a gograhamef wrote:I edited my previous post -- it's attached there.Falam wrote: If you do and it works just as good, I would appreciate it![]()
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Fer
- Posts: 52
- Joined: 03 May 2011, 12:38
Re: Normal / Bump Replacement
You have a parallax metaSL shader in the Render tree, last time I tried it, was working OK. But I don't use metaSL too much, it make XSI crash every time. If the developers see this: Please make MetaSL work correctly in Softimage, like mental mill.