Daylight Bedroom
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Rez007
- Posts: 609
- Joined: 12 Jan 2010, 14:51
- Location: Nevada
Re: Daylight Bedroom
Fantastic image, Max. Congrats on the top row too.
Co-Founder/Co-Owner 2GMG (2 Guys Making Games)
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
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Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
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luceric
- Posts: 1252
- Joined: 21 Jun 2009, 22:08
Re: Daylight Bedroom
this stuff is amazing; I'm especially impressed with the fur
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Re: Daylight Bedroom
Here is a wip about some other fur, still working on it especially on the borders need some tweaking.
Also this took 8 minutes to render at 1920 on an i7990x with dof, all shaders are mila, and the fur shader is subsurface with glossy reflection on top
i'm actually stunned at how fast the render took with this amount of hair and dof..
click for fullscreen
[rimg=500]http://img845.imageshack.us/img845/2468/hairprev.jpg[/rimg]
Also this took 8 minutes to render at 1920 on an i7990x with dof, all shaders are mila, and the fur shader is subsurface with glossy reflection on top
i'm actually stunned at how fast the render took with this amount of hair and dof..
click for fullscreen
[rimg=500]http://img845.imageshack.us/img845/2468/hairprev.jpg[/rimg]
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Rez007
- Posts: 609
- Joined: 12 Jan 2010, 14:51
- Location: Nevada
Re: Daylight Bedroom
That is pretty fast, and the fur shader looks great. How are you liking the new mila shaders overall?
Co-Founder/Co-Owner 2GMG (2 Guys Making Games)
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Re: Daylight Bedroom
Shaders are really nice, the layering concept is working great, the only critic is they are a bit tedious to setup but that is now, probably when they will come out they gonna have pre-defined nodes built in, at the moment you have to connect 3 nodes if you want a lambertian shading and 4 if you want a reflection on top 
We'll see what happens with Mental ray anyway. I'm waiting for a new Gi system above all.
We'll see what happens with Mental ray anyway. I'm waiting for a new Gi system above all.