Well here's another tip for you, when you build something, do the uv's right then. Eg make cylinder, do the uv right then. As "most" of the bevel, inset etc all effect the uv's.
This way when you get to the end of the model, guess what , no uv'ing (or very little to do).
I bet you wish i said that long long ago huh...
Cheers
Terry