Marswalk.

Comments on finished work
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Hirazi Blue
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Joined: 04 Jun 2009, 10:15

Re: Marswalk.

Post by Hirazi Blue » 19 Aug 2012, 11:55

This discussion seems to have veered off track ever so slightly... :ymalien:
I agree that we do NOT know how actual aliens move, but I think that's not really an issue here. As animation like this is made for human audiences (one assumes) it should probably take into account the expectations of this human audience OR it should make it absolutely clear, why the differences are the way they are. This has nothing to do with the quality of the work, this has however everything to do with the way human expectations influence the way we perceive something as being visually wrong or right.
;)
Stay safe, sane & healthy!

kiwimation
Posts: 61
Joined: 11 Jun 2009, 03:21

Re: Marswalk.

Post by kiwimation » 19 Aug 2012, 12:43

Altho i agree that the walk is to stiff. I once had a stick insect walking along the roof of my car. It walked exactly like that. In fact the first thing i thought is if i animated a character like that people would say it needs work. Nature is a funny thing.

Pancho
Posts: 659
Joined: 19 Sep 2010, 09:28

Re: Marswalk.

Post by Pancho » 19 Aug 2012, 14:25

The walk cycle is like bad cgi. You notice it. It doesn't look natural, whatever this might be in terms of a mars habitant. From an anatomical level it wouldn't work. The marsian would loose its balance while protracting (?) its legs. An action to balance the weight shift is missing. Also the hip isn't participating. It just looks and is wrong.

Remember the "Ministry of silly walks"? None of the walk cycles looked natural, but you never doubted that they are natural. Go for something more sophisticated and you'll please yourself and the spectators.

Cheers and good luck!

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Mason
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Joined: 21 Aug 2011, 15:41
Location: Budapest

Re: Marswalk.

Post by Mason » 22 Aug 2012, 07:13



Walking unfortunately not perfect, it is, and making of. b-(