Fast skin misss and override [solved]

Discussions about rendering in SOFTIMAGE©
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Nizar
Posts: 725
Joined: 30 May 2010, 20:54

Re: Fast skin misss and override

Post by Nizar » 08 Jul 2011, 10:58

As I hope you can see, the Explorer shows the "wrong" material for the non-active passes...
That's probably why its best to set the Explorer scope to Active Pass and not to Passes...
Yes Hirazi, it is the problem! Explorer doesn't show the correct material... a bug?
In any case, solved :D
Thanks to you and Maximus

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Rork
Posts: 1359
Joined: 09 Jul 2009, 06:59
Location: Close to The Hague, Netherlands

Re: Fast skin misss and override [solved]

Post by Rork » 08 Jul 2011, 14:38

Not a bug really, but a focus on the active pass.
Be aware of always working in the -proper- pass, or you will get some render surprises when using overrides, partitions and such. Bit me once or twice in the past....

Don't always follow (older) tutorials by the letter. When you get stuck, try to experiment to get something similar. It's fun and you'll learn a lot.
If all fails, try to set up the basics in a new scene to see what happens, if that works, get back to the tutorial.
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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Nizar
Posts: 725
Joined: 30 May 2010, 20:54

Re: Fast skin misss and override [solved]

Post by Nizar » 10 Jul 2011, 17:02

Thanks for your advice Rork :)