I wanted to release this before 2024, so technically, at least in my time zone we are a few minutes from midnight, so I'm good lol
( I literally finished the video edit a few minutes ago )
So here is "EZLight II" ...
EZLight-II.zip
... which is a second iteration of something I released a while back, ...
( viewtopic.php?p=62431&hilit=sycles#p62431 )
... but working with Sycles II while being MUCH faster.
Like EZLight, with EZLight-II you can just position the sun orientation
to have it's color/intensity AND the sky color/intensity self adjust accordingly, and includes a post processing tree.
Except that now you can take advantage of some of the new stuff, like improved denoising which got much more stable across frames,
and therefore allows to further decrease samples, thus can definitely shorten render-times,
But then "wobbling" artifacts can become noticeable in high frequency details, the lower the samples are set.
So the included FXTree, instead of mostly adressing interframe "splotches" noticeable in wide gradients in animation,
it now also stabilizes "edge wobbliness" artifacts in high frequency details that don't move too much,
WHILE enhancing detail using AO, and doing so without significantly lightening things in open space, or darkening things in corners.
And so overall do renders require considerably less samples ;
here using 256 samples, making for 3 to 6 minute renders,
relative to the 1024 samples in Vers.1 of EZLight,
which would take 10 to 15 minutes per frame before the "post-interframe-desplotching" process.
In other words, like most renderers, the more time passes, the more time it takes to clear-up remaining noise ,
and 256 samples is just about where even SEVERAL TIMES as much rendering time wouldn't make a huge difference
or we're supplying just enough samples for the post-process to yield what I personally considered to be "good-enough" frames .
Also BTW, most reported Cycles rendertimes for interior animations on the BlenderArtist Forum
is well above 30 minutes, in not more than an hour, but several Blender addons can also help with that.
Otherwise, particles are coming next !
Cheers, and of course
HAPPY NEW YEAR !!!!

