Post
by Mathaeus » 14 Jul 2018, 12:14
About midpoint snap, afaik this works if you want to draw a curve with control points snapped to midpoints of mesh, and such. Doesn't work on 'self' (I could be wrong, here).
Now, conceptually when it comes to hard surface, for anything complex I've used 'base model', that is, mesh without small details, this one was a target for shrink-wrap deformer. Usually, having a shrink-wrap applied on top, in animation construction region, like one will do when doing re-topo in other apps. Generally, shrink wrap is a kind of workhorse, in SI you can apply it directly over selection of points. 'Closest' mode is able to use curve as target.
Another 'conceptual' comes to construction history, plain disable of last actions, as it gives a more freedom than undo, for just an experimental journey to front and back in creation, if there is need.
About additional tools, there were always two:
Taut operator for 'straitening' (similar to loop tools in Blender), while in SI is also possible to use it on top of modeling.
RC Tools for all kind of special selections.
Both are free, available here in resources.
By the way, there are some newer nice concepts in Blender, like non destructive use of Bevel modifier guided by 'bevel weight' property, more addons and so. However, SI is still a way more subd-friendly than Blender.
All I said is of course personal point of view, anyway it worked for a lot of hard surfaces in ten years, from cellphones to cars and else.