I knew in general that the largest the radius is the more natural artificial gravity behaves in comparison to real gravity, but i wanted to see something visualy:

In this example the "ground" is on r 250m, rotational rate is like 1,7rpm~ (resulting to ~1g) and the ball should hit the ground with ~1,9m abouts ofset, the girl is 1,69m.
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I pinned a syflex cloth ball-> to a null ->child of the centrifuge, and then i realesed it momentarily. But in order to get accurate results according to theory (hit the ground where it should be) i had to increase the mass by alot.
In other words (from a non rotating POV) the ball after release had to follow a completely straight path paralel to circumference in the moment of release, to prove that Newton is the man once again.
How will you do a simmilar animation so it is accurate without extreme tweeking, i was hoping that i can vizualize many balls falling from the "ceiling" to the "floor".
Or i wanted to throw a ball up and see the behavior, is realy interesting cause upwards movement will have the oposite effect.
