There is a way to set the max influence bone for every vertex to a limited number of bone?
I'm rigging stuf, but when i use "whight smooth" the function add also near bones influence and my max 4 bone limit is lost.
Or if there is a script that cut out the less valout whight from all the bones out of the limit... (for example, i have a VERTEX wighted on 5 bones, the bone wqith less value should be changed to 0...)
Some on know somwthing? thank you!!!!!!!!!!!!
PS: i tryed the BLENDER keymap like XSi, and is very very good, but in the end... the XSI workflow still the best.