Actually yes I do use Maya, I've been using Maya pretty much as long as I've been using Softimage/XSI/3D, all the way back to Maya v1.0 and Power Animator before that, all in production.Lord Futzi Voldemort wrote:The scripting thing is not only about building plugins. I don't know if you work with maya, but everytime I ask a maya guy how he would do something in maya that I'm used to in Si, he would say " there is a script somewhere for that".Bellsey wrote: The scripting thing, I can understand, but it would be interesting to see exactly how many Unity developers are building custom Maya plugins for their small teams?
And I wonder if the lack of an SDK in LT is maybe not being able to build your own plug-ins in LT, or, that you cannot load third party plug-ins?
Script commands help a lot in maya to improve workflow. I would'nt use maya without it.
To many these days, the thought of using Maya without scripting is very hard to comprehend, but it can be done.
Having been a TD, I don't want to dismiss or underestimate how useful something like scripting is for workflow and pipelines and for Maya, it's always been one of its strengths. The way people go on, it's as if working in Maya is somehow crippled without having to use a script, but that isn't really true and it can very much depend on the type of work you are doing and what you are creating.
I read on another forum (perhaps this one) that they hadn't tried Maya out of the box with no scripts, well I do this all the time in demos, presentations and even day to day work. Though there are lots of demo tricks you can use, I never like 'hiding' things from the audience, so I don't rely on scripts or secret hotkeys to show things working, and it's never really hindered me.
I do confess to having my own Maya shelf containing some small timesaving scripts, but I don't have anywhere near the number I used to have. Like many who've been using Maya for sometime, in the relatively early days, there was a tendency to 'overscript'. You'd create scripts and buttons for really small things, which in hindsight didn't actually save you a great deal of time. I do think people have kinda become a little too dependant on some things, when in fact they'd save more time if they used Maya's marking menus and hotbox more effectively (and many don't even now).
Also alot of MEL scripts that have appeared, have actually made it into the core software as additional features, etc.
A few months back, I did some Unity training and we went through exporting assets from Maya into Unity and setting the game scene up. I didn't touch or use a single script, even when I was creating my own simple polygon assets.