Hi, I've uploaded new version (1st post) and source code also (CMAKE)
- you can now create light primitives (standard ones + vrays), vrays menu is picked when vray is selected as current pass renderer
- some new preferences
- way the cube is created is different. Either scale is used and size is constant=1, or size is set to cubes' max dimension.
So for example for a cube with u/v/height = 5/5/10 units
a) size = 1 and scale = 5/5/10
b) size = 10 and scale = 0.5/0.5/1
qprimlights.jpg
Qwesto: Im using newest driver. The only problem so far was Nuke's crashing sometimes when I was maximizing the viewer. Speed issue I mentioned might be my imagination.
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