Post
by Maximus » 12 May 2011, 11:27
Well, the more i keep using soft 2012 and mental ray the more frustrating it becomes.
There is something going totally wrong with Mental Ray, passes, global illumination, final gather, and all the options for write/save/reuse maps after you created them.
Its almost impossible to track down wtf is happening because its so random and unstable.
So far the only thing i could repro 100% is an issue it happens with global illumination.
Can someone try to repro this? just to test if its me or...
Start a new scene and put some stuff on it, then activate GI and FG, emit photons from a light source. In the FG tab use "irradiance from photon map" and render, creating both maps.
After a bit using Soft 2012 i have 2 problems.
The first is sometimes after it emits photons you dont have anymore the "FG lookup" phase in wich it reads the photons and calculate the irradiance based on photon map. This phase suddenly vanish and it stops calculating it ignoring the GI totally RANDOMLY, so i cant track this thing down at all.
The second thing wich is kinda consistent and happens always is this..
In your render manager switch off the global illumination map rebuild, so you remain with FG only.
Now go to Edit-> Duplicate current pass.
And hit render.. even if in the options that was copied the GI was deactivated, it starts again building the GI map.
I got f***ed up by this because it took me 20 mins to calculate a GI in a scene i was working on, and it started overwriting it again..even if i didnt have the GI on.
What i did is opened the render manager, and i just checked the GI was off...started the render again and it didnt start the GI.
Another thing that happens to me is the fact that MR doesnt respect the write map and append map option, producing some weird output in terms of photon distribution..
All those things happens randomly..on a fairly complicated scene..i have like 800k triangles.
This thing is so fuzzy...I really cant hide the frustration with this.
In case someone can repro this, please let me know..
edit. regarding the "irradiance from photon map" and the FG lookup phase, it seems it only happens the first time...if you render it again, it doesnt take into account GI map. Once you did the first time to write the GI map on disk, and deactivate the "rebuild" GI option, there isnt anything i can do to make FG read that frozen map, i have to activate GI again and overwrite the frozen map wich of course is not what i want, and it shouldnt be acting like this.
This is what happening to me right now.