an ordinary story

Comments on work in progress
shadow_ex_
Posts: 305
Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 09 Nov 2010, 18:32

thanks a lot dwigfor^^

As a project it started 10 years ago by me and a good friend
it went 3d 4 years ago
most of the modeling work is done the last 2 years though
and im continuing.^^ hopefully next month all characters will be done

stuff from today's
chars_.jpg
You do not have the required permissions to view the files attached to this post.

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: an ordinary story

Post by Hirazi Blue » 10 Nov 2010, 08:51

So what's the next phase, now the characters seems to near completion?
That brings me to the question: what game engine do you plan on using?
Stay safe, sane & healthy!

shadow_ex_
Posts: 305
Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 10 Nov 2010, 09:13

next phase is to build the environments.
i have in mind to build something like a large diorama for each environment.

first im aiming for a story book,then i'll see what can be done.... to be a game...
(my programing skills are next to zero.... i would use unity if i could though)


for the book though i have in mind to make it like this :
a mix beetween 3d and 2d (usually with brigher colors than tis one :) )
trainstation_.jpg
and a new character^^
misstress.jpg
You do not have the required permissions to view the files attached to this post.

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: an ordinary story

Post by Hirazi Blue » 10 Nov 2010, 12:27

I don't know all that much about game engines, but I would think many of them have "their own ideas" about the way a character should be/can be rigged, so that maybe a consideration before you start rigging them, even if it's initially just to pose them statically for your book. Creating good rigs can be a pain, so having to do them all over once you get to the game part, might be a hassle.

But: what do I know? :D
Stay safe, sane & healthy!

shadow_ex_
Posts: 305
Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 10 Nov 2010, 13:37

actually you have a very good point about rigs...

when i started rigging in softimage,i made stuff that wasn't compatible with game engines...

no shadow rigs and such... i had 12 characters rigged
but eventually scrapped them...

so i fell in the trap...


for the book i will rig only the characters that appear freaquently...
if a character will appear in a couple of pictures
then most probably i will pose him with zbrush^^
and thank god there is face robot ;)

But: what do I know?
a lot more than me i believe... especially when it comes to softimage :-?
i only know how to model and use some basic rigs softimage offers :P

shadow_ex_
Posts: 305
Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 16 Nov 2010, 00:56

Image
a small update,i started doing the environments (or parts of them^^)

shadow_ex_
Posts: 305
Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 12 Dec 2010, 06:13

!!!! almost a month without update :P
gothic mansion.jpg
:D
You do not have the required permissions to view the files attached to this post.

shadow_ex_
Posts: 305
Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 13 Dec 2010, 21:25

here's another one^^
ice cap village.jpg
You do not have the required permissions to view the files attached to this post.

User avatar
Nizar
Posts: 725
Joined: 30 May 2010, 20:54

Re: an ordinary story

Post by Nizar » 13 Dec 2010, 23:38

All rally nice, but what is? A short movie?

shadow_ex_
Posts: 305
Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 14 Dec 2010, 00:55

thanks a lot Nizar

a story book
and with some help and luck a video game ;)

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: an ordinary story

Post by Hirazi Blue » 14 Dec 2010, 10:16

I'd really like to see some texturing on the last couple of ones... ;)
Stay safe, sane & healthy!

User avatar
Nizar
Posts: 725
Joined: 30 May 2010, 20:54

Re: an ordinary story

Post by Nizar » 14 Dec 2010, 10:22

Wow, a big project. Do you doing all alone?

shadow_ex_
Posts: 305
Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 14 Dec 2010, 11:16

yes essentially im working alone :ymblushing:
i have 3 friends that help me here and there,but 98~99% of the work is done by me so far

my problem is that i lack programing skills
so i cant make the game on my own,thus a story book is more realistic goal
{btw im playing with unity3d game engine lately

currently trying to figure out if dual quaternion skinning is possible in unity (its not supported natively)
im trying to find if its possible the feature to be implemented into the engine or not..^^ }



i must say that almost all the environments are WIP
there are 2 that i have to start yet...
and 2 that each one of my friends are working

i want to finish the models first and then start texturing
here's some more
windmill village vb.jpg
seagate_island.jpg
on the last pic half of the buildings are made by a friend by the name plasma 3d
he also gave me some props^^
You do not have the required permissions to view the files attached to this post.

shadow_ex_
Posts: 305
Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 16 Dec 2010, 23:12

Image
Image

some chars rendered in unity3d:D
and almost one of the cities in wip pieces

shadow_ex_
Posts: 305
Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 18 Dec 2010, 04:36

worked a bit on the ship
skyclad_hull.jpg
You do not have the required permissions to view the files attached to this post.

shadow_ex_
Posts: 305
Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 21 Dec 2010, 16:49

hello^^ here's another up
i have only 2 major things left for the exterior part of the world
a pirate bay, and to finish the square (wip page 1)
then there are some interiors props and to rig the characters ^^

for vlad's castle i made blueprints form a google warehouse model
:)
skycklad_wip.jpg
vlad's castle.jpg
the_other_side.jpg

oh and one question, i did the greeble effect in c4d
it was a variable parameter in the extrude command panel
is there anything like that in softimage?
You do not have the required permissions to view the files attached to this post.