Softimage Nvidia Flex

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Flex to SiAuthor: mr_alca @si-community
updated March 2023 — (from the zip's readme) Flex to Si is a connector to Flex (NVidia's hardware accelerated physics framework). Not all flex features are enabled, only calculation of fluids and their collision with static and dynamic geometry.

Installation : put in the same directory e.g. c:\Users\alex\Autodesk\Softimage_2015_R2-SP2\Application\Plugins\nt-x86-64\flextest\ Needs DirectX!!!


Configurable parameters include (see the archive readme for some more explanation): Fluid Mode, Max Particles, Substeps, NumIterations, Speed, Max Particle Speed, Fluid Resolution Multiplier, Fluid resolution, Collision distance, Rest offset, Shape collision margin, Particle collision margin, World Gravity, Adhesion Strength, Cohesion Force, Surface Tension, Viscosity, Vorticity, Dynamic Friction, Static Friction, Particle Friction, Drag, Lift, Damping, Static triangle mesh, Static SDF mesh, Kinematic substeps, Kinematic triangle mesh, Plane Null, Use Ground Plane.

local backup: flex_to_xsi_2.06_1_17_2023.zip

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FXDude
Posts: 1145
Joined: 19 Jun 2012, 19:59

Re: Softimage Nvidia Flex

Post by FXDude » 23 Aug 2024, 19:13

Pedrito wrote: 02 Aug 2024, 15:01 I imagine some of you guys moved to houdini like me, im updating the Houdini flex plugin to work with 20.5 and be more "sop friendly" and easy to use, you can test it here in the new constraint branch if any one is interested

https://github.com/pedroCabrera/Houdini-NvFlex
I'm sure users will be greatful!
Already is Houdini like "made for that",
while Flip sims can also be decently fast on CPUs
but if using the GPU ( with less memory than the CPU has access to ),
there are ready made tools to split simulations, some of which have been there for a very long time.

Houdini 18 Distribute sim rnd



This 17 part tutorial covers alot of ground for ocean sims
( apparently only watchable directly on YT )

Houdini Water FX | Stormy Seas | 1 | Base Simulation