Disagree. Before release 601, modo development was very slow. Release 601 given a big push into the right direction, and now under Foundry (and whit the bigger and rich structure this company has) 701 promising to become more better, and not only because finally they arriving into dynamic/fluid market, but seems the upgrading regarding the core structure (170x better viewport perfomance and 50x better preview render). Also, the software gain a reordering of the too dispersive GUI (from the picture is sure for animating section) and gain more animating functions. IMO, with release 801 or late 901, modo can become one of the big guy.Hirazi Blue wrote:I think you’re kidding yourself (but I don’t mean that in an insulting way, obviously) or I am. For a long time we have been hearing that either the days of the so-called generalist software were numbered or that new competition was just around the corner. Neither has happened yet and I am seriously doubting it ever will. Sadly, Modo seems a prime example of where this is (or better yet: isn’t) going. Modo started as a specialist modeling software that subsequently got delusions of grandeur. After that it tried desperately to morph into a generalist software, but it most definitively isn’t there yet (and somehow I doubt it will actually get there in my lifetime). And while the surviving true specialist apps seem to be doing well for themselves, I think they aren’t truly “threatening” the generalist software either (or so it would seem from my vantage point).
Also, I forgot Cinema 4d, I think about like a true (full) generalist software, in every release they add bigger and substantial addition in each compartment (rendering, modelling etc.).
I think the other ADSK competitors (excluding houndini, sidefx has not interest in generalist and freelance market IMO) point to fill this gap. For Autodesk a freelance must buy and subscribe their suite...