ok, new update but it has changed alot because there were something wrong, or lets say not good, setup wise.
first the diffuse, i set the diffuse fresnel to most mats wrong. it was from the basic and fast setup to test the shaders. the fresnel is now set to default for all shaders.
and second the indirect and direct reflection nodes was not weighted correctly for most mats. i also changed this, so indirect has now the same weight as direct and vice versa.
third the lights, i decreased the arelight samples for the lights from the side and also added 14 more of them, now we have 26 arealights in the scene.
and i added another wip object which is partly textured. 4 to 6k textures with dispmap enabled. the glas contains of 1 diffuse transmission node and 1 glossi reflection node. booth have slightly glossi values.
rendertime is about 5h30min with little noise in glossis.
Moderator edit: as this - understandably - is turning into a very "image heavy" thread, you might want to consider switching to our rimg= tags - HB