userIbl shader from mr 3.10
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Kzin
- Posts: 432
- Joined: 09 Jun 2009, 09:36
Re: userIbl shader from mr 3.10
try these unifed settings:
min2
max100
quality 3
min2
max100
quality 3
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Fer
- Posts: 52
- Joined: 03 May 2011, 12:38
Re: userIbl shader from mr 3.10
User shaders are buggy. they don't play nice with unified sampling. specially environment shader, bump up the samples to 32 and try a unified setting of: min of 1, max of 32 and 2 or + for quality.
If it's not enough bump up the max value.
Don't forget light relative scale.
If it's not enough bump up the max value.
Don't forget light relative scale.
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Nox
- Posts: 108
- Joined: 16 Apr 2013, 11:28
Re: userIbl shader from mr 3.10
Thanks for tips, 100 samples on unified and light cleared most of the noise. But I don't think it should work like this, probably this shader is bugged. 
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Kzin
- Posts: 432
- Joined: 09 Jun 2009, 09:36
Re: userIbl shader from mr 3.10
its working correctly. you always need samples (local) to solve noise for user_ibl. or what are you expecting?Nox wrote:Thanks for tips, 100 samples on unified and light cleared most of the noise. But I don't think it should work like this, probably this shader is bugged.
the builtin_ibl is working better with unified (and because it prebakes the env compared to user_ibl), but you also need more samples to solve the noise.
your unified samples were really low, to low to solve things that needs more rays to cleanup. and you cant replace these low samplevalues with a high quality value.
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Fer
- Posts: 52
- Joined: 03 May 2011, 12:38
Re: userIbl shader from mr 3.10
Here my test with 32 samples in the ibl env, and 1-50-2-0.02 in the unified sampling ones.


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Nox
- Posts: 108
- Joined: 16 Apr 2013, 11:28
Re: userIbl shader from mr 3.10
Nice,
so I've made a test with these settings and...

Oh snap
so I've made a test with these settings and...

Oh snap
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Kzin
- Posts: 432
- Joined: 09 Jun 2009, 09:36
Re: userIbl shader from mr 3.10
you have to use your own settings to get good quality, there are no general good settings for all situations.Nox wrote:Nice,
so I've made a test with these settings and...
Oh snap
and can you show a 3dview snapshot of your scene? it looks like there is shadowing everywhere in your rendering, so i am right when i guess you are using objects around that are casting shadows? if yes, then you need more rays to solve the shadowing, especially with your hdr with nearly uniform lighting.
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Fer
- Posts: 52
- Joined: 03 May 2011, 12:38
Re: userIbl shader from mr 3.10
Send the Scene. and check your Linear workflow, I saw that it isn't set correctly.
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Nox
- Posts: 108
- Joined: 16 Apr 2013, 11:28
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Fer
- Posts: 52
- Joined: 03 May 2011, 12:38
Re: userIbl shader from mr 3.10
here: http://www.sendspace.com/file/q2xwy6 I used an SIBL HDR. bump up unified sampling to 1-50-4-0.02


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Kzin
- Posts: 432
- Joined: 09 Jun 2009, 09:36
Re: userIbl shader from mr 3.10
last one looks better, quality is more like i would expect. ;)
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Nox
- Posts: 108
- Joined: 16 Apr 2013, 11:28
Re: userIbl shader from mr 3.10
Thx, I found that turning on linear workflow helped to clear most of the noise. O_o
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sirdavid32
- Posts: 309
- Joined: 10 Feb 2010, 03:36
- Location: Ecuador
Re: userIbl shader from mr 3.10
Guys I just made a video on the shader, really basic, to get people started.
Cheers.
Cheers.
Portfolio: https://www.behance.net/3dcinetv
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Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Re: userIbl shader from mr 3.10
oh dear, someone still use this thing? ;D
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Bullit
- Moderator
- Posts: 2621
- Joined: 24 May 2012, 07:44
Re: userIbl shader from mr 3.10
Isn't better to use sIBL?
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Re: userIbl shader from mr 3.10
more like is better to not use MR at all

