My Wishlist for Softimage... maybe 2013 ?

General discussion about 3D DCC and other topics
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ActionArt
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by ActionArt » 23 Dec 2011, 14:53

nuverian wrote:but then I'll have to look for TD as well since I'm not one.
You don't need a TD to use an ICE compound like this. It's very simple and almost as easy as using a built-in function. It would take no more than a few minutes to learn what's necessary to use it. No software package has everything. But with a great community like this and developers sharing fantastic compounds for free, this is as close as it gets!

Give it a try and once you get used to using extended tools you can multiply the usefulness of SI, which was the goal of ICE in the first place.

Sure it would be great to have far more tools built in that worked perfectly but while we're waiting for that, try a few compounds, they're there to make your life easier :)

nuverian
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by nuverian » 26 Dec 2011, 02:31

But I allready have used some great compounds. Thanks to all guys that made them. Still though, it doenst shift my opinion that some things should be there eitherway
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mdonovan
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by mdonovan » 31 Dec 2011, 12:34

1. Krakatoa or FumeFX equivelant particle renderer .. although they are slightly different.
2. More Ice compounds
3. Continued improvement of the Interop with Maya and Flame.
4. Improved Shattering / Destruction system in Ice
5. vRay release
6. Arnold release

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Rez007
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by Rez007 » 17 Jan 2012, 15:55

I dont know if this has been mentioned before, or if I missed it in the latest release, but I think this would be a nice addition.

1.) Something similar to the Transpose Tool in ZBrush - where you could quickly make a reference skeleton on the fly to modify your gemometry, basically... pretty much how it works in ZBrush.

I think it would be awesome to have something like that in Softimage - it would be great for character/organic modeling and idel for working off-axis. It would be great for setting up a super-quick on-the-fly skeletal system for just moving around/tweeking the location of an object - like fingers/thumbs/limbs/etc, and for posing a mesh when fully rigging and skinning is not required.
Last edited by Rez007 on 17 Jan 2012, 18:47, edited 2 times in total.

iamVFX
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by iamVFX » 17 Jan 2012, 16:00

...fix the EdgeIsHard attribute...

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TwinSnakes007
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by TwinSnakes007 » 17 Jan 2012, 16:03

ICE Pixels

The ability to create/modify at the pixel level in an ICE Tree and write out images to disk.

Pooby
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by Pooby » 17 Jan 2012, 18:16

For 'get closest location' to accept filters rather than having to use the full object or point cloud.
Often you want just the closest location of a cluster, or of a specific set of particles within a larger group.

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Rez007
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by Rez007 » 17 Jan 2012, 18:40

I was looking around the Autodesk pages and I thought Softimage used to be listed in this drop-down? I seem to be not able to find it, or did I miss it...

Their Feature Request Page...

http://usa.autodesk.com/adsk/servlet/in ... id=1109794

It seems like you can't say anything about Softimage as it requires all fields to be filled out, and there is no "other" option listed in the drop-down. I hope they can add it, because I think there are some very good ideas that people have listed so far.

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Inisheer
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by Inisheer » 21 Jan 2012, 03:00

Thought of a few more:

1. ICE "Script Node" that can contain code (ie. Python, vbscript, etc.)
2. Netview tabs
3. Tube primitive
4. Revised UI / Viewport (QT), but keep the layout style.
5. Revamp some of the deformers (see C4D).
6. Hair (maybe someone here is really good at it, but I can never get it to look good using XSI. Could be an experience problem.).

iamVFX
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by iamVFX » 21 Jan 2012, 07:14

Pooby wrote:For 'get closest location' to accept filters rather than having to use the full object or point cloud.
Often you want just the closest location of a cluster, or of a specific set of particles within a larger group.
Yes, indeed! And locations are not takes into account the transformation matrices of the objects! If i can multiply vector points from the one object by it's matrix I can't do this for the geometry port

iamVFX
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by iamVFX » 29 Jan 2012, 20:31

iamVFX wrote:I'm serious. I have to over hundred times a day open and close a window, it starts to infuriate me.
Ok now I know how to rip softimage from inside. "It's a thankless job, but somebody has to do it" :-

How to resize standard size of the PPGLogic window:

Go to \Program Files\Autodesk\Softimage 2012.SAP\Application\DSScripts, find a "simulation.vbs" file

Search for the "EditICECompoundPPGLogicProc" function, under "Prepare Layout" comment find "set oLayout = oPSet.PPGLayout" line and right after it write this:

oLayout.SetViewSize 1000, 800

Where 1000 and 800 are custom width and height values. Voilà

EricTRocks
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by EricTRocks » 30 Jan 2012, 08:18

Inisheer wrote:Thought of a few more:

1. ICE "Script Node" that can contain code (ie. Python, vbscript, etc.)
A python ICE node would be ridiculously slow. Same with others. What would you use this for?
Eric Thivierge
Lead Kraken Developer, Fabric Engine
http://fabric-engine.github.io/Kraken

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Hirazi Blue
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by Hirazi Blue » 30 Jan 2012, 09:16

Some better interaction (getting & setting) with the actual component selection would be nice for ICE Topo work.
Something like Fabricio Chamon demonstrates - one way, only setting - in this post over at the Mailing List.
;;)
Stay safe, sane & healthy!

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bottleofram
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by bottleofram » 30 Jan 2012, 15:21

Hirazi Blue wrote:Some better interaction (getting & setting) with the actual component selection would be nice for ICE Topo work.
Something like Fabricio Chamon demonstrates - one way, only setting - in this post over at the Mailing List.
;;)
Sorry to echo Eric, but... What would you use this for? :-\

EricTRocks
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by EricTRocks » 30 Jan 2012, 15:23

I think most of this stuff that requires interacting with selections and ICE just need to be scripted to setup clusters and all that the ICE effect uses. They can be removed at the end of the script if it is just a one off that needs to filter the effect.
bottleofram wrote:
Hirazi Blue wrote:Some better interaction (getting & setting) with the actual component selection would be nice for ICE Topo work.
Something like Fabricio Chamon demonstrates - one way, only setting - in this post over at the Mailing List.
;;)
Sorry to echo Eric, but... What would you use this for? :-\
Eric Thivierge
Lead Kraken Developer, Fabric Engine
http://fabric-engine.github.io/Kraken

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Hirazi Blue
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Re: My Wishlist for Softimage... maybe 2013 ?

Post by Hirazi Blue » 30 Jan 2012, 15:42

But instead of having to write your own, wouldn't it be nice, if SI had an easy solution/script (preferably built-in into the ICE Compound deployment). Sending component selection info to a built-in attribute automagically. And no, this isn't an ICE request. This is a request to make deploying ICE Compounds (especially of the ICE Topo variety) more "fun". But I might be mistaken...
Setting the selection, like Fabricio Chamon demonstrated, might be less useful, I admit.
;;)
Stay safe, sane & healthy!